![]() Subsequent loops improve the enemies, but not the hero. Equipment is the only way to improve the hero, but there is no guarantee that a harder journey will drop better loot. Specifically, there doesnt seem to be any point really between making a path easier or harder. Likewise, it'd be nice to be able to mouse over an enemy and see what it is.Ħ) options for mute in background, pause in background, auto pause after battle would be nice.ħ) other ways to improve the hero would be nice. Or that path tiles like grove prevent bloody path. Or that there is a limit of 1 mountain peak. For example, it's not clear why I should care about magic damage. Material caps are meaningless.ĥ) More information in tool tips (as long as text size is increased and more legible) would go a long way. I have no incentive to retreat - it is always better to loop until you die. It is the most powerful bonus by a large margin.Ĥ) similarly, 'Supplies' makes several other mechanics meaningless (or significantly less powerful). nothing can come close to out right avoiding a hit. Largely because increased attack speed, defense, regen, life steal. Why not make it blue, to match the illustration?ģ) as a balancing issue, Evasion pretty much trumps any other consideration. Minimalist graphics does not apply to text.Ģ) the white silhouette hero is easy to lose amongst all the enemies and such. ![]() ![]() ![]() 1) as others have commented, here and around the internet, for goodness sake make the text larger and more legible. ![]()
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